Blocs If two civilizations have less than half the 'power' of another, those two civs could combine in to a bloc (think EU). 'Power' is determined by number of cities, population, size and quality of military and tech level. The bloc would function as single civ with some exceptions. A big factor would be support and a forum. Translatium translator 7 7 0. Looks like Blocs has a forum which is in use daily and gets at least a few replies to questions.
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Regional Economic Blocs Over the past few years, integration among counties has emerged. Counties have formed blocs largely due to their historical, political and economic similarities. The following six (6) blocs have already been established though mutual understanding between the various counties; Frontier Counties Development Council (FCDC) comprising of seven (7) counties namely; Garissa.
Smoke simulation Upres artifacts (blocs and rectangles)
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Blocs Wave Forums
I have set a low resolution smoke simulation using “Pyro Solver (Sparse)”. The desired shape of the smoke is obtained with “Voxel Size = 0.05” (relatively a low resolution). When I increase or decrease the “Voxel Size” I get something unwanted. When I increase the“Voxel Size”, the smoke expands more. When I decrease it the smoke contracts. As you can see in the attached picture, the blocs and rectangles. So I cached the simulation at that resolution (“Voxel Size = 0.05”), then I increased the resolution of the simulation, following this tutorial. Sparse Pyro Upres, the easy way. [vimeo.com] I increased the resolution of the simulation by setting the “Voxel Size = 0.02”. I thought that after doing an “Upres” for the simulation this would get rid of those artifacts. Well, the overall resolution of the simulation is increased however I still have some of the artifacts in the final render. As you can see in the attached screenshot. So how to get rid of those artifacts and obtain a smooth and clean smoke shape? Thanks for your help.
Attachments: Screenshot from 2020-09-23 08-41-44.png (94.1 KB) Screenshot from 2020-09-23 08-44-38.png (186.0 KB) Screenshot from 2020-09-23 08-56-39.png (471.2 KB) Parallels desktop 10 2 2 download free.
That's the result of shredding and pushing your density shader too high.
Enivob That's the result of shredding and pushing your density shader too high.
Thanks for pointing this out.
Also if you don't add any turbulence in your upres, you're just upscaling the sim, making any lowres issue more visible.
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Over the past few years, integration among counties has emerged. Counties have formed blocs largely due to their historical, political and economic similarities. The following six (6) blocs have already been established though mutual understanding between the various counties;
Frontier Counties Development Council (FCDC) comprising of seven (7) counties namely; Garissa, Wajir, Mandera,Isiolo, Marsabit, Tana River and Lamu. Read more
North Rift Economic Bloc (NOREB) comprising of seven (8) counties namely Uasin Gishu, Trans-Nzoia, Nandi, Elgeyo Marakwet, West Pokot, Baringo, Samburu and Turkana. Read more
Lake Region Economic Bloc (LREB) comprising of thirteen (14) counties namely Migori, Nyamira, Siaya, Vihiga, Bomet, Bungoma, Busia, Homa Bay, Kakamega, Kisii, Kisumu, Nandi, Trans Nzoia and Kericho. Read more
Jumuia ya Kaunti za Pwani comprising of six (6) counties namely, Tana River, Taita Taveta, Lamu, Kilifi, Kwale and Mombasa
South Eastern Kenya Economic Bloc comprising of three (3) counties namely Kitui, Machakos and Makueni. Read more
Mt. Kenya and Aberdares Region Economic Bloc Comprising of ten (10) counties namely Nyeri, Nyandarua, Meru, Tharaka Nithi, Embu, Kirinyaga, Murang’a, Laikipia, Nakuru and Kiambu.
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The blocs are intended to spur economic growth within the respective regions through policy harmonization and resource mobilization.